![]() ![]() It is only accessible by airship, and can be found in the northeast area of the eastern continent. Gaia is a small, mountainous town completely cut off from the rest of the world. Items: 10 Gil, 160 Gil, 500 Gil, 575 Gil, 1455 Gil, 1520 Gil, 2000 Gil, 2750 Gil, 2750 Gil, 9500 Gil, Gold Needle, Tent, Cottage Walkthrough page: The Trials Gaia The islands are home to the dragons, including the King of Dragons, Bahamut, who rewards those who bring him proof of their courage. ![]() Items: Canoe Walkthrough page: The Crystal of Fire Cardia Islands Ī chain of islands in the northern hemisphere, located due north of Cornelia and only accessible by airship. Aside from having the most powerful equipment and spells available until you get an airship, Crescent Lake is host to the Circle of Sages. Items: Earth Rod Walkthrough page: The Crystal of Earth Crescent Lake Ĭrescent Lake is a town located on the eastern side of the Southern Continent, and is accessible by sailing to the southern port on the eastern shores and walking south along the mountains until you see the lake the town gets its name from. Located on the peninsula only accessible by the Titan's Cave, this is the home of the great sage, Sarda. Walkthrough page: The Crystal of Earth Sage's Cave Called "Sarda's Cave" in the NES version. Despite the problems the shops are all up and running, and some fairly powerful equipment and spells can be purchased here. Duegar is the dying city of Melmond, plagued by the rotting coming from the nearby Terra Cave. Items: 450 Gil, 575 Gil, 575 Gil, Tent, Cottage, Mythril Knife, Wyrmkiller, Helmet, Grand Helm, Mythril Mail, Excalibur Walkthrough page: The Prince of Elfland Melmond The Dwarves are attempting to build a canal that would allow ships passage out of the Inner Sea and access to the rest of the world. Duergar has no shops, but a fair amount of treasure. From there, walk south and west until you see the mountain entrance. Duegar can be reach by the northern most port on the Inner Sea, located northwest of Cornelia. Duergar Called the "Dwarf Cave" in the NES version. Items: 330 Gil, 400 Gil, Mythril Hammer, Bronze Gloves, Mystic Key Walkthrough page: The Prince of Elfland Mt. The prince of Elfheim has been put into a coma by the Dark Elf, Astos, and can only be awoken with a magic potion. Elfheim sells the most powerful equipment and spells that can be obtained until you leave the Inner Sea. Items: Potion x2, Antidote, Jolt Tonic Walkthrough page: The Journey Begins Elfheim Called "Elfland" in the NES version.Ī large town and castle across the Inner Sea from Cornelia, Elfheim can be reached by sailing due south from Cornelia to its norther port, and then walking to the southern coast. Despite her blindness, she was able to see perfectly due to her crystal ball, until recently when it was stolen. Located in a mountain a ways north of the Cornelian bridge and far west of Pravoka, its sole resident is the blind witch Matoya. Items: Ship Walkthrough page: The Journey Begins Matoya's Cave As the only major port city in the world, it is inhabited both by residents and various sea farers, including a gang of pirates. It is much larger and the shops sell a much greater variety of items, magics, and equipment. Items: Mythril Knife, Saber, Crosier, Steel Plate, Iron Shield, Nitro Powder, Lute Walkthrough page: The Kingdom of Corneria Pravoka A bridge used to connect the peninsula to the mainland, but it fell into disrepair and was useless until repaired as a reward for the Light Warriors. It is cut off from the mainland of the continent by mountains and the Northern Strait. ![]() It is located on a peninsula that juts into the Inner Sea in the middle of the Southern Continent. Towns Cornelia Called "Coneria" in the NES version, frequently misspelled "Corneria."Ĭornelia is a small town protected by a castle, and ruled by a king, queen, and princess. ![]()
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